Threadville Market Puzzles Walkthrough

Enter the market using hopscotch color codes, assist Pierre and the Worm, and gather supplies for later lunchbox progression.

Approaching the Market Door

After power restoration, go to market exterior keypad. Match four color slots to hopscotch numbers from town square board—randomized per player. Do not use external code lists.

Successful entry opens interior lighting and Pierre shop interactions.

Hopscotch Color Entry

Translate each highlighted hopscotch color to its numbered square left-to-right per door UI order. Enter via color buttons on keypad interface.

If rejected, revisit board in daytime to fix hue misreads between red and orange variants.

Pierre and the Worm

Inside market, follow Pierre quest dialogue requiring Tea from Veena minigame in some branches. Worm NPC may request item delivery or escort beats connecting treehouse lore.

Collect coffee and cupcake props tied to puzzle hints documented on items pages.

Market Exploration

Shelves hide lore pages and lunchbox piece clues—not always obvious on first pass. Search back rooms after main dialogue completes.

Pierre market map page lists fixture landmarks for second passes.

Exit to Lunchbox Phase

When Pierre/Worm objectives clear, shift to treehouse lunchbox chapter. Rocky patrol resumes outdoor pressure while hunting sixteen puzzle pieces.

Keep hopscotch notes separate from lunchbox six-digit assembly.

Related Pages

FAQ

Need Tea for market?
Some Pierre branches require Tea from Veena minigame.
Hopscotch digit count?
Four colors mapped to four digits.
Randomized codes?
Yes per player session.
Who is Pierre?
Market vendor NPC—see characters page.
Power required?
Yes before keypad works.