Threadville Hopscotch Code Puzzle
How to solve the Threadville market door hopscotch puzzle using color-coded digits randomized per player in Act 1.
Where to Find the Hopscotch Clue
After restoring power with seven fuses, the market exterior door requires a four-digit code. The clue is the hopscotch drawing in town square: colored squares map to numbers painted on the ground. Walk the plaza during daylight or after power restoration and note which number appears inside each color block on your personal board.
Do not use hopscotch numbers from YouTube walkthroughs, Discord screenshots, or wiki tables. SUPER SKELETON STUDIO randomizes colors and digits per session specifically to prevent code sharing. Your four colors and four numbers will differ from every other player in the same server.
Entering the Market Door
Approach the market keypad and match each colored button or digit slot to the hopscotch square of the same color. Order matters: follow the door UI color sequence left to right or top to bottom as displayed on the keypad panel. A correct entry unlocks Pierre interior access and Worm story beats.
In multiplayer, one player can call colors and numbers while another enters at the door. Solo players should screenshot the hopscotch board and open the image while at the keypad to avoid memory errors under Rocky patrol pressure later in Act 1.
Common Failures
Wrong code attempts usually mean color misidentification under night lighting or using another player hopscotch photo. Revisit town square in brighter conditions. Attempting the door before power restoration also fails regardless of digits.
If Rocky patrols nearby during entry, finish quickly and move inside—the market interior provides temporary safety from exterior patrol routes during early Worm dialogue.